Burkhdyn Gazar Mountain Culture

High above the surrounding plains, the mountains of the Burkhdyn Gazar stretch toward the heavens. Dwarfing the volcanic mountains of the islands and even the northern Iza Mula, they stretch across the Straight of Shandar and span hundreds of miles from east to west.

In the cold, inhospitable climes of these mountains, a curious culture has evolved. At first they were brought together by necessity, sheltering from the Profane in a natural fortress. Over time, the dwarves, humans, Iswari, and orcs who live there have developed a common tradition. The interplay of the goliaths with this culture is more complex: the portion of the range south of the Straight is dominated by their savage forbears, who have no culture to speak of whatsoever. But those who made their way north are far more civilized, and have become a part of the tapestry of alpine cultures woven together far above the coasts and plains.

Burkhdyn trade is centered around the low-lying coastal city of Khuldani Purda. A poor port by the standards of Moru Kel, it’s sufficient to allow trade with the outside world. To many outsiders, it’s the only glimpse of the mountain culture that they’ll ever see. To them, though, it’s largely a winter haven: come the spring melt, hunting parties will head up into the mountains, and a string of villages will blossom from a small permanent crew of hardy extremists to lively centers of summer life. Even higher up, the Iswari villages never seem to sleep: even in the deep of winter, they can be found in their domed huts, living life the same way they have for a millenium.

The Batya

Loosely translated as “custom” or “etiquette”, the batya is far more than that: it carries a weight beyond that of law. It binds the mountainfolk together, and failing to uphold the batya is a serious breach punishable by branding, ostracization, or death. While it’s too complex for outsiders to understand, some of the broader principles are:

Mountain Life

The mountains are rugged, with the cold and snow being facts of life. Yet there is plenty of life to be found there: mountain goats, nokka, sheep, and yaks form the basis for Burkhdyn food supplies, with both their meet and dairy used by all of the mountain folk. Their wool is also central to mountain culture: the Burkhdyn are all consummate weavers, with the designs and patterns of their hats and clothes forming a part of each culture’s identity. 

The Purdan foundry casts bells and gongs that are used as alarms and in religious ceremonies by the various mountain peoples. A few shrines high in the mountains have large bells which were cast in the foundry and carried up the mountains painstakingly, often with some loss of life involved. Drums are also used both ceremonially and recreationally. Burkhdyn music tends toward the rhythmic, with easily danceable beats and simple melodies.

Weather, ice, and avalanches are not the only dangers of the high mountains: mountain cats, bears, snow wyrms, remorhaz, and yeti and other predators lurk in the heights, some of them capable of assaulting even a goliath hunting party. But the tables can be turned easily, and a large bear can feed an entire village for days. The fearsome perkunas, or thunder-hawk, is a threat as well: by the time you hear the characteristic beat of its wingspan, one of your party is likely being carried away.